Wulf Sculpt Process
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Inspired by 'Frankensteins Monster' and the Haemonculi creations of Games Workshops' Drukharri, I have designed and sculpted this creature in order to create quick composites and speed up the process of my final outcome. I have learned a lot about anatomy and organic sculpting throughout working on this creature and feel very accomplished upon it's completion. I will demonstrate compositing following this post soon...
Alongside this sculpt I am colaborating with an animator whom is currently rigging the model, I began the sculpt with this in mind and maintained it's mobility.
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